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chess.tsarnakliyski.com

♛ 1505

Clock Discipline

Time Management

See where your clock disappears, which phase absorbs the most time, and whether extra thought is buying accuracy or just delaying mistakes.

Time trouble below 10%160 games analyzed157 with clock splits

Slowest phase

Middlegame

7.2s per move

Largest share

Middlegame

65.4% of estimated time

Your Time Pattern

Overall Avg Think Time

5.3s

Opening 4s / Middlegame 7.2s / Endgame 4.8s

Time Trouble Frequency

Rare

No games dropped below the time trouble threshold — solid clock discipline.

ACPL In Time Trouble

-174.9

Normal 174.9 ACPL vs 0 when low on time.

Think Long, Think Wrong

6

3.8% of games produced >45s blunder signals.

Phase Breakdown

Compare estimated time investment by phase to see where the opening, middlegame, and endgame are absorbing the clock.

Dominant

Middlegame

Share

65.4%

Slowest

Middlegame

Accuracy

62%

OpeningMiddlegameEndgame

Bar length shows estimated total phase time. Share, accuracy, and error rate stay visible in the comparison cards.

Opening

157 games contributed timing samples

21.5%
Avg moveAccuracyErrorsTotal
4s66.8%0.742.1h

Middlegame

139 games contributed timing samples

65.4%
Avg moveAccuracyErrorsTotal
7.2s56.4%2.286.4h

Endgame

64 games contributed timing samples

13.1%
Avg moveAccuracyErrorsTotal
4.8s82%1.021.3h

Reading

Middlegame currently takes the biggest share of your total budget, while opening is producing the fewest phase errors on average.

Coach Notes

Where the clock pressure starts

Main drain: Middlegame is taking 65.4% of your total time budget.

Threshold: Time trouble is defined here as dropping below 10% of the initial clock, roughly 1m on average.

Time Per Move By Phase

Recent games grouped by opening, middlegame, and endgame average think time. Use the tooltip to inspect result, accuracy, and time-pressure flags per game.

Games

12

Overall avg

8.6s

Time trouble

0

Long-think

0

Opening8s

Average accuracy 68.8%

Middlegame11s

Average accuracy 50.3%

Endgame6.1s

Average accuracy 80.9%

Showing the 12 most recent games with usable clock data. Phase colors match the rest of the dashboard.

Is Extra Thinking Helping?

Correlation Read

Does more time produce better moves?

Costly

Longer thinking is backfiring

Overall

-0.22

Hurts

Opening

+0.05

Helps

Middlegame

-0.17

Hurts

Endgame

Move Speed Insights

Per-move analysis of 2,108 moves across 60 games. Think time has little effect on your accuracy.

Correlation+0.003
65% fast26% medium9% slow
Instinct
<5s

1366

moves

182

avg CPL

17%

blunder%

Deliberate
5-15s

555

moves

107

avg CPL

28%

blunder%

Deep think
>15s

187

moves

237

avg CPL

42%

blunder%

Worst accuracy bucket

Insight: Long thinks over 15 seconds aren't paying off. You may be overthinking and second-guessing good instincts.

vs hazza231

Apr 22 / Move 24

2.8s
♜♚♟♕♞♟♟♙♟♛♟♙♙♙♔♘♜♙♖♖
Played Kb3/Best Kc1
-20000 cp
Analyze position →

vs bosanac25

Apr 21 / Move 25

2.7s
♜♟♟♟♚♟♝♘♟♘♙♙♙♙♙♜♙♖♖♔
Played Rg1/Best Nfg3
-10653 cp
Analyze position →

vs Zayanches

Apr 22 / Move 31

1.3s
♜♟♖♕♛♟♟♟♚♙♙♙♙♙♙♔
Played g4+/Best Qxe5+
-9876 cp
Analyze position →

vs TasteMyTate

Apr 22 / Move 3

2.2s
♜♞♝♛♚♝♞♜♟♟♟♟♟♟♟♟♙♙♙♙♙♙♙♙♖♘♗♕♔♗♘♖
Played h4/Best Qh5#
-9689 cp
Analyze position →

vs TasteMyTate

Apr 22 / Move 5

1.2s
♜♞♝♛♚♝♞♜♟♟♟♟♟♟♙♟♙♙♙♙♙♙♙♖♘♗♕♔♗♘♖
Played a3/Best Qh5#
-9577 cp
Analyze position →

Time vs Accuracy

Compare average think time per phase against phase accuracy to see whether longer investment is producing better outcomes or just slower mistakes.

Samples

495

Avg think time

6s

Avg accuracy

64.8%

Time trouble

0

Signal

Longer hurts

Pearson correlation -0.137 across all phase samples.

Opening217 pts

Average accuracy 66.8%

Middlegame196 pts

Average accuracy 55.6%

Endgame82 pts

Average accuracy 81.4%

Phase colors match the rest of the dashboard. Red outlines indicate samples from games that entered time trouble.

Action Items

Recent Signals

Think long, think wrong examples

6 recent

Dechko1980

Apr 23 / Indian Game: Spielmann Indian Variation

LOSSOpening

Move 3

Think time 16.5s

Eval loss 113

missed_tactic

Open game →

Dechko1980

Apr 23 / Indian Game: Spielmann Indian Variation

LOSSOpening
-0.25

Hurts

Move 10

Think time 16.5s

Eval loss 88

missed_tactic

Open game →

Jspaio123

Apr 22 / Queen's Pawn Opening

WINEndgame

Move 38

Think time 15.9s

Eval loss 314

hanging_piece

Open game →

Jspaio123

Apr 22 / Queen's Pawn Opening

WINEndgame

Move 47

Think time 15.9s

Eval loss 258

hanging_piece

Open game →

Jspaio123

Apr 22 / Queen's Pawn Opening

WINEndgame

Move 44

Think time 15.9s

Eval loss 226

hanging_piece

Open game →

Jspaio123

Apr 22 / Queen's Pawn Opening

WINEndgame

Move 41

Think time 15.9s

Eval loss 221

hanging_piece

Open game →

Shortlist

Next training focus

1. Phase discipline

Trim middlegame think time first. That phase is currently the slowest at 7.2s per move.

2. Time trouble prevention

Protect at least 1m on the clock so mistakes do not spike into the final third of the game.

3. Review loop

Recheck the games above and compare each long-think mistake against the scatter plot to see whether extra time improved accuracy in that same phase.