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chess.tsarnakliyski.com

♛ 1472

Clock Discipline

Time Management

See where your clock disappears, which phase absorbs the most time, and whether extra thought is buying accuracy or just delaying mistakes.

Time trouble below 10%160 games analyzed157 with clock splits

Slowest phase

Middlegame

9.4s per move

Largest share

Middlegame

65.7% of estimated time

Your Time Pattern

Overall Avg Think Time

7.2s

Opening 6s / Middlegame 9.4s / Endgame 6.1s

Time Trouble Frequency

1.9%

3 of 157 games crossed the threshold, usually around move 64.

ACPL In Time Trouble

+8.7

Normal 127.6 ACPL vs 136.3 when low on time.

Think Long, Think Wrong

6

3.8% of games produced >45s blunder signals.

Phase Breakdown

Compare estimated time investment by phase to see where the opening, middlegame, and endgame are absorbing the clock.

Dominant

Middlegame

Share

65.7%

Slowest

Middlegame

Accuracy

65.9%

OpeningMiddlegameEndgame

Bar length shows estimated total phase time. Share, accuracy, and error rate stay visible in the comparison cards.

Opening

157 games contributed timing samples

24%
Avg moveAccuracyErrorsTotal
6s70.7%0.783.1h

Middlegame

143 games contributed timing samples

65.7%
Avg moveAccuracyErrorsTotal
9.4s61.6%1.758.5h

Endgame

53 games contributed timing samples

10.4%
Avg moveAccuracyErrorsTotal
6.1s82.1%0.741.3h

Reading

Middlegame currently takes the biggest share of your total budget, while endgame is producing the fewest phase errors on average.

Coach Notes

Where the clock pressure starts

Main drain: Middlegame is taking 65.7% of your total time budget.

Threshold: Time trouble is defined here as dropping below 10% of the initial clock, roughly 1m on average.

Time Per Move By Phase

Recent games grouped by opening, middlegame, and endgame average think time. Use the tooltip to inspect result, accuracy, and time-pressure flags per game.

Games

12

Overall avg

9.1s

Time trouble

0

Long-think

0

Opening8.2s

Average accuracy 77%

Middlegame11s

Average accuracy 70.2%

Endgame4.9s

Average accuracy 66.7%

Showing the 12 most recent games with usable clock data. Phase colors match the rest of the dashboard.

Is Extra Thinking Helping?

Correlation Read

Does more time produce better moves?

Costly

Longer thinking is backfiring

Overall

-0.33

Hurts

Opening

-0.12

Hurts

Middlegame

-0.34

Hurts

Endgame

Move Speed Insights

Per-move analysis of 1,640 moves across 60 games. Think time has little effect on your accuracy.

Correlation+0.070
55% fast33% medium12% slow
Instinct
<5s

901

moves

87

avg CPL

13%

blunder%

Deliberate
5-15s

544

moves

219

avg CPL

23%

blunder%

Deep think
>15s

195

moves

382

avg CPL

39%

blunder%

Worst accuracy bucket

Insight: Long thinks over 15 seconds aren't paying off. You may be overthinking and second-guessing good instincts.

vs 6-posophogluconolactone

Jun 7 / Move 19

1.6s
♜♝♜♟♟♚♟♟♟♛♞♘♕♙♙♙♙♖♖♔
Played Kb8/Best Nc6
-10283 cp
Analyze position →

vs Scaccomatto60

Jun 9 / Move 33

1.7s
♟♖♟♙♚♙♖♙♜♜♔
Played g6/Best Kg6
-10000 cp
Analyze position →

vs ykamanjati

May 31 / Move 46

4.9s
♟♟♟♟♙♙♙♙♟♚♜♖♔
Played Ra1/Best Rxe2+
-9290 cp
Analyze position →

vs Mahishmati97

Jun 1 / Move 28

4.4s
♚♜♟♟♞♟♕♟♟♙♙♙♛♙♙♖♖♔
Played Rxe8+/Best Qxg5+
-9206 cp
Analyze position →

vs onetruepunk

Jun 9 / Move 38

4.1s
♘♟♟♚♘♟♟♙♙♗♔♙♙♗
Played c4/Best Ke3
-6920 cp
Analyze position →

Time vs Accuracy

Compare average think time per phase against phase accuracy to see whether longer investment is producing better outcomes or just slower mistakes.

Samples

488

Avg think time

6.5s

Avg accuracy

68.3%

Time trouble

38

Signal

Longer hurts

Pearson correlation -0.298 across all phase samples.

Opening217 pts

Average accuracy 70.2%

Middlegame199 pts

Average accuracy 61.1%

Endgame72 pts

Average accuracy 82.5%

Phase colors match the rest of the dashboard. Red outlines indicate samples from games that entered time trouble.

Action Items

Recent Signals

Think long, think wrong examples

6 recent

MichaelDuaneRoss

Jun 9 / Philidor Defense

WINMiddlegame

Move 13

Think time 28.3s

Eval loss 116

missed_tactic

Open game →

samsungzxbox

May 29 / Sicilian Defense: Smith Morra Gambit Accepted

WINOpening

Move 12

-0.17

Hurts

Think time 18.6s

Eval loss 125

missed_tactic

Open game →

codybrook

May 21 / Scandinavian Defense

LOSSMiddlegame

Move 13

Think time 38.7s

Eval loss 383

hanging_piece

Open game →

codybrook

May 21 / Scandinavian Defense

LOSSMiddlegame

Move 14

Think time 38.7s

Eval loss 171

missed_tactic

Open game →

Viraj2408

May 21 / Sicilian Defense

LOSSOpening

Move 8

Think time 20.6s

Eval loss 166

missed_tactic

Open game →

Viraj2408

May 21 / Sicilian Defense

LOSSOpening

Move 5

Think time 20.6s

Eval loss 108

missed_tactic

Open game →

Shortlist

Next training focus

1. Phase discipline

Trim middlegame think time first. That phase is currently the slowest at 9.4s per move.

2. Time trouble prevention

Protect at least 1m on the clock so mistakes do not spike into the final third of the game.

3. Review loop

Recheck the games above and compare each long-think mistake against the scatter plot to see whether extra time improved accuracy in that same phase.