Clock Discipline
See where your clock disappears, which phase absorbs the most time, and whether extra thought is buying accuracy or just delaying mistakes.
Slowest phase
Middlegame
7.2s per move
Largest share
Middlegame
65.4% of estimated time
Overall Avg Think Time
5.3s
Opening 4s / Middlegame 7.2s / Endgame 4.8s
Time Trouble Frequency
Rare
No games dropped below the time trouble threshold — solid clock discipline.
ACPL In Time Trouble
-174.9
Normal 174.9 ACPL vs 0 when low on time.
Think Long, Think Wrong
6
3.8% of games produced >45s blunder signals.
Compare estimated time investment by phase to see where the opening, middlegame, and endgame are absorbing the clock.
Dominant
Middlegame
Share
65.4%
Slowest
Middlegame
Accuracy
62%
Bar length shows estimated total phase time. Share, accuracy, and error rate stay visible in the comparison cards.
Opening
157 games contributed timing samples
| Avg move | Accuracy | Errors | Total |
|---|---|---|---|
| 4s | 66.8% | 0.74 | 2.1h |
Middlegame
139 games contributed timing samples
| Avg move | Accuracy | Errors | Total |
|---|---|---|---|
| 7.2s | 56.4% | 2.28 | 6.4h |
Endgame
64 games contributed timing samples
| Avg move | Accuracy | Errors | Total |
|---|---|---|---|
| 4.8s | 82% | 1.02 | 1.3h |
Reading
Middlegame currently takes the biggest share of your total budget, while opening is producing the fewest phase errors on average.
Coach Notes
Main drain: Middlegame is taking 65.4% of your total time budget.
Threshold: Time trouble is defined here as dropping below 10% of the initial clock, roughly 1m on average.
Recent games grouped by opening, middlegame, and endgame average think time. Use the tooltip to inspect result, accuracy, and time-pressure flags per game.
Games
12
Overall avg
8.6s
Time trouble
0
Long-think
0
Average accuracy 68.8%
Average accuracy 50.3%
Average accuracy 80.9%
Showing the 12 most recent games with usable clock data. Phase colors match the rest of the dashboard.
Correlation Read
Longer thinking is backfiring
Overall
Hurts
Opening
Helps
Middlegame
Hurts
Endgame
Per-move analysis of 2,108 moves across 60 games. Think time has little effect on your accuracy.
1366
moves
182
avg CPL
17%
blunder%
555
moves
107
avg CPL
28%
blunder%
187
moves
237
avg CPL
42%
blunder%
Worst accuracy bucket
Insight: Long thinks over 15 seconds aren't paying off. You may be overthinking and second-guessing good instincts.
Compare average think time per phase against phase accuracy to see whether longer investment is producing better outcomes or just slower mistakes.
Samples
495
Avg think time
6s
Avg accuracy
64.8%
Time trouble
0
Signal
Longer hurts
Pearson correlation -0.137 across all phase samples.
Average accuracy 66.8%
Average accuracy 55.6%
Average accuracy 81.4%
Phase colors match the rest of the dashboard. Red outlines indicate samples from games that entered time trouble.
Recent Signals
Dechko1980
Apr 23 / Indian Game: Spielmann Indian Variation
Move 3
Think time 16.5s
Eval loss 113
missed_tactic
Open game →Dechko1980
Apr 23 / Indian Game: Spielmann Indian Variation
Hurts
Move 10
Think time 16.5s
Eval loss 88
missed_tactic
Open game →Jspaio123
Apr 22 / Queen's Pawn Opening
Move 38
Think time 15.9s
Eval loss 314
hanging_piece
Open game →Jspaio123
Apr 22 / Queen's Pawn Opening
Move 47
Think time 15.9s
Eval loss 258
hanging_piece
Open game →Jspaio123
Apr 22 / Queen's Pawn Opening
Move 44
Think time 15.9s
Eval loss 226
hanging_piece
Open game →Jspaio123
Apr 22 / Queen's Pawn Opening
Move 41
Think time 15.9s
Eval loss 221
hanging_piece
Open game →Shortlist
1. Phase discipline
Trim middlegame think time first. That phase is currently the slowest at 7.2s per move.
2. Time trouble prevention
Protect at least 1m on the clock so mistakes do not spike into the final third of the game.
3. Review loop
Recheck the games above and compare each long-think mistake against the scatter plot to see whether extra time improved accuracy in that same phase.