Chess Coaching Dashboard
Clock Discipline
See where your clock disappears, which phase absorbs the most time, and whether extra thought is buying accuracy or just delaying mistakes.
Slowest phase
Middlegame
9.4s per move
Largest share
Middlegame
65.7% of estimated time
Overall Avg Think Time
7.2s
Opening 6s / Middlegame 9.4s / Endgame 6.1s
Time Trouble Frequency
1.9%
3 of 157 games crossed the threshold, usually around move 64.
ACPL In Time Trouble
+8.7
Normal 127.6 ACPL vs 136.3 when low on time.
Think Long, Think Wrong
6
3.8% of games produced >45s blunder signals.
Compare estimated time investment by phase to see where the opening, middlegame, and endgame are absorbing the clock.
Dominant
Middlegame
Share
65.7%
Slowest
Middlegame
Accuracy
65.9%
Bar length shows estimated total phase time. Share, accuracy, and error rate stay visible in the comparison cards.
Opening
157 games contributed timing samples
| Avg move | Accuracy | Errors | Total |
|---|---|---|---|
| 6s | 70.7% | 0.78 | 3.1h |
Middlegame
143 games contributed timing samples
| Avg move | Accuracy | Errors | Total |
|---|---|---|---|
| 9.4s | 61.6% | 1.75 | 8.5h |
Endgame
53 games contributed timing samples
| Avg move | Accuracy | Errors | Total |
|---|---|---|---|
| 6.1s | 82.1% | 0.74 | 1.3h |
Reading
Middlegame currently takes the biggest share of your total budget, while endgame is producing the fewest phase errors on average.
Coach Notes
Main drain: Middlegame is taking 65.7% of your total time budget.
Threshold: Time trouble is defined here as dropping below 10% of the initial clock, roughly 1m on average.
Recent games grouped by opening, middlegame, and endgame average think time. Use the tooltip to inspect result, accuracy, and time-pressure flags per game.
Games
12
Overall avg
9.1s
Time trouble
0
Long-think
0
Average accuracy 77%
Average accuracy 70.2%
Average accuracy 66.7%
Showing the 12 most recent games with usable clock data. Phase colors match the rest of the dashboard.
Correlation Read
Longer thinking is backfiring
Overall
Hurts
Opening
Hurts
Middlegame
Hurts
Endgame
Per-move analysis of 1,640 moves across 60 games. Think time has little effect on your accuracy.
901
moves
87
avg CPL
13%
blunder%
544
moves
219
avg CPL
23%
blunder%
195
moves
382
avg CPL
39%
blunder%
Worst accuracy bucket
Insight: Long thinks over 15 seconds aren't paying off. You may be overthinking and second-guessing good instincts.
Compare average think time per phase against phase accuracy to see whether longer investment is producing better outcomes or just slower mistakes.
Samples
488
Avg think time
6.5s
Avg accuracy
68.3%
Time trouble
38
Signal
Longer hurts
Pearson correlation -0.298 across all phase samples.
Average accuracy 70.2%
Average accuracy 61.1%
Average accuracy 82.5%
Phase colors match the rest of the dashboard. Red outlines indicate samples from games that entered time trouble.
Recent Signals
MichaelDuaneRoss
Jun 9 / Philidor Defense
Move 13
Think time 28.3s
Eval loss 116
missed_tactic
Open game →samsungzxbox
May 29 / Sicilian Defense: Smith Morra Gambit Accepted
Move 12
Hurts
Think time 18.6s
Eval loss 125
missed_tactic
Open game →codybrook
May 21 / Scandinavian Defense
Move 13
Think time 38.7s
Eval loss 383
hanging_piece
Open game →codybrook
May 21 / Scandinavian Defense
Move 14
Think time 38.7s
Eval loss 171
missed_tactic
Open game →Viraj2408
May 21 / Sicilian Defense
Move 8
Think time 20.6s
Eval loss 166
missed_tactic
Open game →Viraj2408
May 21 / Sicilian Defense
Move 5
Think time 20.6s
Eval loss 108
missed_tactic
Open game →Shortlist
1. Phase discipline
Trim middlegame think time first. That phase is currently the slowest at 9.4s per move.
2. Time trouble prevention
Protect at least 1m on the clock so mistakes do not spike into the final third of the game.
3. Review loop
Recheck the games above and compare each long-think mistake against the scatter plot to see whether extra time improved accuracy in that same phase.